FOR CREATIVE DIRECTORS

Use AI without giving up the art direction.

Vidscape does the production: a round of up to 14 directions drawn from the game's own characters, backgrounds and props, in the game's own style. Every ad comes back in pieces. AI gives your team a starting point, not a take-it-or-leave-it result; the creative call on each one stays yours.

  • Directions drawn from your own art, with that art as the reference
  • Every ad in pieces: rewrite the headline, swap the character, recolour the button
  • A whole round that stays on-style instead of drifting
Open a real campaign
DIRECTIONS, NOT BLANK PAGES ✶ YOUR OWN ART ✶ EVERY PIECE EDITABLE ✶ ON-STYLE ACROSS THE ROUND ✶ YOU CONTROL THE RESULT ✶

Directions, not blank pages

The slow part of an ad is never the idea. It's the blank page: digging through the art files, placing the character, setting the type, and doing it again for the next concept and the next size. The newer AI tools don't help much here — they hand back one finished picture, and if a word is wrong or the character sits two centimetres too far left, the only move is to generate again and hope.

Vidscape works the other way round. It reads the listing, shows you the characters, backgrounds, props and logo it found, and builds a round of directions from them in layers. What comes back is not a flat image but the ad in its parts: the headline is text, the character is a layer, the button is a style. Your team reviews directions instead of producing them, and adjusts any one of them the way they'd adjust their own file.

Production done for you, control kept by you

🎨

Your art is the reference

Characters are drawn from the game's own art, with that art as the reference, then posed and lit for each ad's scene. Switch off Draw new scenes and ads use only the artwork you picked.

🧩

Every ad in pieces

Wrong headline? Rewrite it — it's text, not pixels. Wrong character? Swap it for another picture in your project. Wrong colour? Recolour the button. Move anything, then export.

🧱

Up to 14 directions a round

Each ad in a round takes a different angle, and all of them start from the same art, so the range is wide and the look stays consistent across it.

📐

Feed and story, each laid out for its shape

Pick 1:1 feed, 9:16 story or carousel, and each ad is laid out for the format you choose. Need another size? Export the layered PSD and your artist has every layer to rework.

🎞️

Any layer can move

Because each ad is built in layers, any layer can be animated. A static direction becomes a motion-graphic ad without rebuilding it, and it stays editable after it moves.

📹

Scripted ad videos

Start from any ad. You can edit the script first, then get a video of 20 to 30 seconds built from generated stills and your art, with every scene editable.

From store link to directions you can adjust

1

Paste your store link

Your App Store or Google Play page. Studios with more art can upload it alongside.

2

Check the art

Vidscape shows the characters, backgrounds and props it read from the listing. Untick anything it shouldn't use, add what it missed.

3

Get the round

Create a free account and pick up to 14 directions in 1:1, 9:16 or carousel, in the game's style.

4

Adjust and ship

Open any ad, rewrite the headline, swap the character, recolour the button, export. Next week, plan another round from the same art.

Do we keep creative control?

Yes — that's the point of how the ads are built. Most AI tools hand you a finished picture you either accept or throw away. Vidscape hands you the ad in pieces: character, headline, background, button, each its own layer. If the direction is right but one thing is wrong, you fix the one thing. If the direction is wrong, you swap the pieces and keep the layout. AI does the production; the creative call stays with your team.

The ad stays in layers in your project, so it can be recoloured for a new test or animated later without going back to the start. The layered PSD export gives your artist every layer to rework for another size.

How does a round stay on-style?

It starts from the game's own art rather than a description of it. A few specialised automated steps read the listing, pick the art worth using, plan each concept and compose it in layers. Characters are drawn with your art as the reference, then posed and lit for the scene, which is why a round looks like one game rather than separate generations that drift.

You check the art before anything is built. If a character shouldn't appear, untick it; if the listing is missing a background your team uses, upload it. If you'd rather have nothing newly drawn, switch off Draw new scenes and ads use only the artwork you picked.

Is this a replacement for our designers?

No. It takes the blank page off them. The production work (reading the art, placing it, laying out each ad) is what Vidscape does. Reviewing directions, choosing what ships, pushing a headline or a layout further, is what your team does, in an editor that treats every ad as parts rather than pixels.

FAQ

Questions, answered.

Your art is where it starts. Vidscape reads the characters from your listing or uploads and, by default, redraws each one into the ad's scene so the light and perspective match, with your art as the reference. Switch off Draw new scenes and ads use only the artwork you picked. Either way, you check the art before anything is built.

Everything that's a piece: rewrite the headline, swap the character, change the background, recolour the button, move or resize any layer. Then export PNG, MP4 or a layered PSD. The pieces stay separate, so the same ad can be changed again or animated later.

Yes. The listing is the entire setup for a first round, and studios with more art (character sheets, environments, a logo lockup) can upload it so Vidscape draws on that too.

Upload your fonts and art and Vidscape builds with them. There's no custom setup to a house style today. To see how close it gets, book a walkthrough on one of your titles: write to support@vidscape.ai.

Motion-graphic ads, yes: because every ad is built in layers, any layer can be animated without rebuilding the ad. Any ad can also start a scripted video of 20 to 30 seconds, built from generated stills and your art, with every scene editable. Vidscape doesn't make generated-footage video today.

See what your game's art becomes.

Paste your store link. The scan is free and needs no account, and a free account makes your first ads, every one in pieces you can change. Larger teams: book a walkthrough on your own game; write to support@vidscape.ai.

every element stays editable