AI creative production for mobile game marketing
Generate at AI speed. Edit like a designer.
Vidscape turns the art your game already has into campaign-ready creatives. Every headline, character, background and button stays editable — so AI gives your team a starting point, not a take-it-or-leave-it result.
No account needed to see the first result. An account to keep them.
- 4.6 ★
- 61M reviews
- 500M+
- Downloads












The batch
Twenty more things to test this week? Start from the art you have.
One input: the listing and the art we pull from it. Out of that, concepts and variations in the game's own style — a testing library for UA, and the social posts and event announcements around it. Not one ad at a time.
- 4.5 ★
- 8.9M reviews
- 100M+
- Downloads


background
character
props
logo




































Every ad on this wall was composed from four pieces like the ones above — different game, concept, layout, character, colour, size — the same way Vidscape builds them for yours. Games shown are examples of what Vidscape does with a game's art, not customers.
The edit
AI does the production. You make the creative call.
Most AI tools hand you a finished picture. If it's wrong, you generate again and hope — and lose what was already right. Vidscape hands you the ad in pieces — character, headline, background, button — so your team moves, rewrites, swaps and recolours exactly the part it wants, and ships it in minutes.
- Wrong headline? Rewrite it.
- The copy is text, not pixels. Change a word, a line, the whole hook.
- Wrong character? Swap it.
- Every character, prop and background is its own piece. Swap it for another from the same game.
- Wrong colour? Recolour it.
- Buttons, panels and highlights are styles, so a palette change is a click, not a regeneration.
- Then ship it.
- Export the size you need. The batch stays yours to adjust — nothing is take-it-or-leave-it.




- 100-player royale
- Build anything
- New season live
Fortnite · one ad, pulled apart into the six pieces it arrives as
Every element stays editable.
Watch one being edited: the headline rewritten, the character swapped, the button recoloured, the ad exported.




- 100-player royale
- Build anything
- New season live
The formats
Every placement. Its own layout.
A story isn't a stretched square, and a 728×90 banner isn't a crop of either. Vidscape rebuilds the creative for each placement — character, headline and button rearranged to suit the shape — so every size looks designed for it, and every one stays editable.



Clash RoyaleStrategy · Free- Real-time duels
- 100+ cards
- Clan wars



Clash RoyaleStrategy · Free- Real-time duels
- 100+ cards
- Clan wars



Clash RoyaleStrategy · Free- Real-time duels
- 100+ cards
- Clan wars






Clash RoyaleStrategy · Free- Real-time duels
- 100+ cards
- Clan wars




Same art, same concept, laid out seven ways — Meta first, then Google, TikTok and the in-app networks.
The style check
Staying on-style.
A screen from the game next to an ad we made from it. Compare for yourself.
- The game's own character, lifted from its own art — not a lookalike
- Colours, type and mood read off the listing, kept across the whole batch
- Real store facts: the rating, the reviews, the name — never invented
How: a few specialised automated steps read the listing, pick the art worth using, plan each concept and compose it in layers. That's the only machinery you'll hear about.





SimCity BuildItSimulation · Free- Design the skyline
- Trade with mayors
- Survive disasters




Asphalt 9: LegendsRacing · Free- 150+ hypercars
- Real-time races
- Nitro drifts




Asphalt 9: LegendsRacing · Free- 150+ hypercars
- Real-time races
- Nitro drifts
Motion & video
Animation on every layer.
Because every ad is built in layers, any layer can be animated. A static variation becomes a motion-graphic ad — the character slides in, the props float, the headline lands — without rebuilding it.
- The same pieces, the same style — now moving
- Every size, animated from the same layout
- Still editable: change the headline after it moves
- Video ads from the same art are the newest output, and the one we're building hardest
Pricing
Clear pricing. You know what you get.
Every plan is a monthly allotment, shown as what it actually buys: roughly how many creatives your game gets a month. It sits above the one-shot generators and an order of magnitude below agency production — because you get scale from your own art, editable results and on-style output together.
What a plan covers
Each plan is a monthly allotment of credits, spent per generation — an image ad is a few, a video ad more. Every card shows the allotment and roughly how many ads it comes to, so you know what you get before you pay.
A supply, not a delivery
Your allotment comes back at the start of every billing period — the way a winning creative comes and goes. Cancel any time from the billing page; you keep the rest of the period.
See your ads first
The first scan of your store link is free and needs no account. Pick a plan once you've seen what Vidscape makes of your game.
FAQ
Questions, answered.
Vidscape is AI creative production for mobile game marketing, built by Adaptiwe Technology. Paste a game's App Store or Google Play link, or upload its art with a short brief: Vidscape pulls out the characters, backgrounds, props and logo and builds image, motion-graphic and video ad creatives and variations from them, in the sizes Meta, Google, TikTok and the in-app networks accept. Every creative arrives as layers — headline, character, background, button — that your team edits and exports as PNG or video.
Creatives for mobile game marketing — first of all UA ads: image, motion-graphic and video ads in the sizes Meta, Google, TikTok and the in-app networks accept. The same art also becomes social posts, event and update announcements, newsletters and promo art in the sizes your store pages and channels need. Every one is built from your game's own art, and every one arrives in pieces you can change.
An image generator is fast, but hands you a finished picture: if one thing is wrong you generate again and hope. Canva, Figma and Adobe edit beautifully, but start from a blank canvas that knows nothing about your game, so your team still builds every ad and every variation. Vidscape starts from your game's own art, does the production — concepts, layouts, sizes, variations — and hands every result back as layers your team can finish like any other design.
Your App Store or Google Play link. Vidscape reads the listing — icon, screenshots, artwork, rating — and shows you the pieces it found before it builds anything. Studios with more art can upload it too.
It's yours. When a character appears in an ad it's the game's real character, lifted from your real artwork — not a lookalike. That's why a whole batch looks like the game rather than like AI.
Yes — and you can check with the free scan before spending anything. One listing's art gives Vidscape enough pieces to recombine into hundreds of concepts, layouts, sizes and colourways, because the variations are built from separate pieces rather than generated one picture at a time.
Every one. Rewrite the headline, swap the character, change the background, recolour the button, move anything — then export. The pieces stay separate, so the same ad can be re-cut or animated later.
Yes, and we're honest about where it is: motion-graphic ads from the layered ads are available for every batch, and video ads from your art are a growing output that improves every month. We show real examples on the page rather than promising more than ships today.
Meta first — feed 1:1 and 4:5, Stories and Reels 9:16 — then Google App campaigns sizes, TikTok, and the portrait, landscape and square interstitials AppLovin, Unity and ironSource take. Each size is its own layout, not a stretch.
Yes. Beyond the self-serve plans, we set Vidscape up to a studio's conventions and build custom agents and workflows around its pipeline. Usage is tracked down to who spent what, where and on which model, and 1,000+ open and closed models sit behind one interface — so the team uses the creative tools it needs and pays one bill. Book a walkthrough to start.
Monthly plans, each shown on the pricing page as roughly how many creatives it buys a month. It sits well above cheap one-shot generators and an order of magnitude below agency production, because it gives you scale from your own art, editable results and on-style output together.

See your own game's ads before you decide anything.
Paste your App Store or Google Play link. The first result is free and needs no account.
one link · your art · every element editable
Built into your studio's pipeline, not beside it.
For teams producing creative at scale: a setup to your house style — naming, sizes, the networks you buy on — plus custom agents and workflows built around how your team already works, and full visibility into where every credit goes.
- Custom agents and workflows, built to your pipeline
- Usage tracked per person and project — what's spent, where, on what
- 1,000+ open and closed models behind one interface, on one bill
or write to support@vidscape.ai