FOR INDIE & SMALL STUDIOS

A game-marketing production pipeline without building a full creative team.

You made the game. Now it needs ads, store art and posts every week, and nobody on the team has the time. Vidscape turns the art you already have into professional creatives in your game's own style — and every one stays editable, so you can finish it yourself.

  • A store link, your art or a short brief is the whole setup
  • Ads, social posts, update announcements and promo art from the same pieces
  • Every element editable in a simple editor — no design software needed
See live examples
YOUR GAME'S OWN ART ✶ ADS EVERY WEEK ✶ NO CREATIVE TEAM NEEDED ✶ EVERY ELEMENT EDITABLE ✶ FIRST RESULT FREE ✶

Marketing is a second job nobody on a small team signed up for

A small studio's art goes into the game, not the ads. Then launch comes, or an update, or a sale, and suddenly there's a week of creative to make: ads for Meta and TikTok, a new feature graphic, a post for the community, a banner in four sizes. Hiring a marketing artist is a big step; an agency is slower and pricier than the budget allows; and an AI image generator gives you one picture that looks nothing like your game.

Vidscape is the production team in between. It reads your listing — or your uploads and a short brief if the game isn't out yet — pulls the characters, backgrounds and logo, and builds campaign-ready creatives from them. Every one arrives in pieces, so fixing a headline or swapping a character is a click, not a trip back to square one.

What a small team gets

🔗

Almost no setup

Paste your App Store or Google Play link. Not launched yet? Upload your art and write two lines about the game — either one is enough to start.

🎨

It looks like your game

Every creative is composed from your game's own characters, backgrounds and props — not a lookalike invented by a model — so the whole batch reads as your game.

🧩

You can finish it yourself

Rewrite a headline, swap a character, recolour a button, move anything. The editor is built for finishing ads quickly, not for learning design software.

📐

Every size the networks take

Meta feed, Stories and Reels, Google App campaigns, TikTok and the in-app networks — each size laid out from the pieces, not stretched.

📣

More than ads

The same art becomes social posts, update and event announcements, newsletters and promo art in the sizes your store pages and channels need.

💶

A plan that fits a small studio

The first result is free and needs no account. After that, monthly plans show roughly how many creatives they buy, and you can cancel any time.

From your game to a week of creative

1

Give it your game

A store link, your art, or a short brief — whatever you have.

2

Check what it found

Vidscape shows the characters, backgrounds and props it will use. Untick anything it shouldn't, add what it missed.

3

Get the creatives

Ads in every size your networks take, in your game's style — plus posts and promo art when you need them.

4

Tweak and ship

Fix a word, swap a character, export. Next week, a new batch from the same art.

Do I need a live store listing?

No. A listing is the fastest start, because it already holds your icon, screenshots and artwork. Before launch, upload the art you have and describe the game in a sentence or two; Vidscape writes a profile from that, shows you every guess it made, and builds from there.

I'm not a designer. Will I be able to use it?

That's who the editing is for. You don't build a layout — Vidscape does. You click the part you want to change: type over the headline, pick another character from your game's art, choose a new button colour. Everything else stays where it was.

What happens when we do hire a designer?

They pick up where you left off. Every creative is a layered composition, not a flat image, so a designer can refine the batch rather than redo it — and use Vidscape for the repetitive resizing and variations from then on.

FAQ

Questions, answered.

The first result is free and needs no account. Monthly plans are on the pricing page, each shown as roughly how many creatives it buys a month; cancel any time from the billing page.

Yes. When a character appears in an ad it's your game's real character, lifted from your listing or your uploads. Nothing is invented to stand in for it.

Social posts, update and event announcements, newsletters, and promo art in custom sizes — all from the same pieces, all editable.

Meta first — feed 1:1 and 4:5, Stories and Reels 9:16 — then Google App campaign sizes, TikTok, and the interstitial sizes AppLovin, Unity and ironSource take.

Motion-graphic ads, yes: any layer of an ad can be animated and exported as video. Video ads from generated footage are a newer output that improves every month.

See your game's ads before you spend anything.

Paste your store link. The first result is free, needs no account, and every element of it is yours to edit.

every element stays editable