GOOGLE PLAY → ADS

Paste a Google Play link. Get hundreds of ads.

Vidscape reads your Google Play listing — icon, screenshots, feature graphic, artwork, rating and install count — pulls the characters, backgrounds and logo out of it, and builds hundreds of ad variations in your game's own style. Every one arrives in pieces you can change.

  • The Play listing is the whole input — no brief, no file hunt
  • Real rating and install count from the listing, never invented
  • Every size Meta, Google, TikTok and the in-app networks accept
Open a real campaign
GOOGLE PLAY ADS ✶ YOUR LISTING IN ✶ HUNDREDS OF ADS OUT ✶ REAL RATINGS ✶ EVERY ONE EDITABLE ✶

Your Play listing already holds everything an ad needs

Making ads for an Android game usually means screenshotting the store page, hunting for the source art, and building each size by hand in a design tool. The listing already has the icon, the screenshots, the feature graphic and the rating — the problem was never the material, it was the production.

Drop in your play.google.com link. Vidscape reads the listing, shows you the characters, backgrounds, props and logo it found, and builds hundreds of concepts, layouts, sizes and colourways from those pieces — in your game's own style, because the pieces are your game's own art. Then every ad opens in pieces: rewrite the headline, swap the character, recolour the button, export.

What Vidscape does with a Google Play listing

🔗

Starts from the listing

The Google Play URL is the whole input. Icon, screenshots, feature graphic, description, rating and install count are read from the live page.

🧩

Pulls the pieces out

Characters, backgrounds, props and the logo are lifted from the listing's own art — and shown to you before anything is built.

🧱

Hundreds of variations

Concepts, layouts, sizes and colourways recombined from the same pieces, so the batch looks like the game rather than like AI.

⭐

Real store facts

Your actual rating and install milestones become the proof inside the ad. Nothing is invented; you check it before export.

📐

Every size, Meta first

Feed 1:1 and 4:5, Stories and Reels 9:16, then Google App campaigns, TikTok, AppLovin, Unity and ironSource — each size its own layout.

✏️

Every ad in pieces

Headline, character, background and button are separate layers. Change one and ship it; animate any of them into a motion-graphic ad.

How to make ads from a Google Play link

1

Paste the link

Copy your game's play.google.com URL and drop it into Vidscape.

2

Check the art

Review the characters, backgrounds, rating and screenshots it found. Untick anything it shouldn't use.

3

Get the batch

Hundreds of variations in your game's style, in every size your networks take.

4

Adjust and ship

Rewrite a headline, swap a character, recolour a button. Export. Next week, a new batch.

Can I see the ads before paying?

Yes. Paste your Google Play link and the first scan is free and needs no account — you see the pieces Vidscape pulled from your listing and the first ads it built from them before deciding anything. An account is for keeping them.

Because everything is built from your real listing, you're not paying anyone to recreate art you already own. Vidscape reuses your icon, screenshots and artwork directly.

What does Vidscape take from a Google Play listing?

The game's name, icon, screenshots, feature graphic, description, category, rating and install count. From the artwork it lifts the characters, backgrounds, props and logo as separate pieces, and from the rendered page it reads the game's colours and type. Everything it found is shown to you first, so an ad never uses art you didn't approve.

Does it work for any Android app, or only games?

Vidscape is built for mobile games. Studios need enormous creative volume, their ads wear out in days, they already own a lot of art, and they measure cost per install per creative — the situation Vidscape is made for. If your Play listing is a game, this is for you; other kinds of apps are where we're going next, not what the page promises today.

FAQ

Questions, answered.

Paste your game's play.google.com URL into Vidscape. It reads the icon, screenshots, artwork, rating and install count, shows you the pieces it found, then builds hundreds of ad variations in your game's own style — each one in pieces you can change before export.

Yes. Vidscape reads your rating and install milestones from your live Google Play listing. It never invents numbers or reviews, and you check everything before exporting.

Every one. Rewrite the headline, swap the character, change the background, recolour the button, move anything — then export. Any layer can also be animated into a motion-graphic ad.

Meta first — feed 1:1 and 4:5, Stories and Reels 9:16 — then Google App campaigns sizes, TikTok, and the portrait, landscape and square interstitials AppLovin, Unity and ironSource take. Each size is its own layout, not a stretch.

Either. Vidscape reads Google Play and App Store listings the same way, and the art is the same game's art. Use whichever listing has the fuller screenshots and artwork; you can upload more art on top.

Your Play listing is one paste away from hundreds of ads.

Paste the link. Check the art. Get the batch. Adjust it. Ship it.

every element stays editable