FOR LARGE STUDIOS & PUBLISHERS
Your team already has workflows, conventions and a testing plan that never stops. Vidscape fits into them: custom agents and workflows built to how you work, visibility into every credit spent, and 1,000+ models behind one interface — while every creative stays editable by your artists.


A large studio doesn't need another tool that makes a nice picture. It already runs creative as an operation: several titles, dozens of people, a weekly testing plan, naming conventions, approved sizes, brand rules per game — and, lately, a pile of AI subscriptions nobody can quite account for. What slows it down is fitting generation into that operation without losing control of the output or the spend.
Vidscape is built for that job. The work arrives as editable compositions your artists finish, not flat pictures they redo. The production steps can be shaped into agents and workflows that follow your process rather than ours. Every call is metered, so you can see what each team, project and model costs. And the models themselves — image, video, text, voice, open and closed — sit behind one interface and one invoice.
We build agents and agentic workflows around your pipeline — your intake, your concept formats, your review steps, your delivery — so Vidscape does production the way your studio already does it.
Every generation is metered: who ran it, on which project, with which model, at what cost. Set limits per person, see where the budget actually goes, and stop guessing across a stack of subscriptions.
Open and closed image, video, text and voice models behind one interface. The team picks the right model for each job; finance gets one invoice instead of a dozen.
Every creative arrives in layers — headline, character, background, button — so your team edits and ships instead of regenerating and hoping.
Each game's own art, colours and type are read once and kept across every batch, so a portfolio of titles doesn't drift into one generic AI look.
Naming, sizes, the networks you buy on and the concepts your team knows work are part of the setup, not a checklist someone applies afterwards.
Screens from example games — the kind of art Vidscape reads once per title and composes from. These are examples of what Vidscape does with a game's art, not customers.




We run Vidscape on a title your team already knows, so you judge the output on work you care about.
Your conventions, review steps and delivery formats — and where agents should take work off the team.
Custom agents and workflows, seats and per-person spend limits.
Batches on your testing cadence, finished by your artists, with usage visible the whole way.
Vidscape's production already runs as a chain of specialised steps: reading a title's art, planning concepts, composing layouts, generating the missing pieces, checking the result. For a studio, those steps can be rearranged, extended or replaced — an agent that follows your concept brief format, one that applies your brand rules per title, a workflow that hands finished batches to your review tool. The output stays the same shape: editable creatives your team finishes.
Every AI call is metered as it happens — the person, the project, the model and the cost — and limits are enforced before work starts rather than discovered on the invoice. That's the same metering our own plans run on, so the numbers are the ones you're billed for.
Because no single model is best at everything, and a studio that signs up for each one separately ends up with a dozen bills, a dozen logins and no idea what anything cost. Vidscape puts 1,000+ open and closed models behind one interface: the team uses what fits the job, and the studio pays one bill.
FAQ
That's what the setup is for. We map your pipeline first, then build the agents and workflows around it — intake, concept formats, review steps and delivery — rather than asking the team to move into ours.
Yes. Usage is metered per person and per project, with limits enforced before a job starts. You can see which teams, titles and models the budget goes to.
1,000+ open and closed models for image, video, text and voice, behind one interface and billed on one invoice.
Always. Every creative arrives as layers — headline, character, background, button — that your artists finish in the editor like any other design. AI does the production pass; your team makes the creative call.
Book a walkthrough. We run Vidscape on one of your titles, then scope the setup — conventions, agents, seats and limits — with your team.

Paste a store link for a free first result, or book a walkthrough and we'll scope a setup around your pipeline.
every element stays editable