GAME VIDEO ADS
Cinematic video ads, from the art your game already has.
Video is 54% of gaming ad impressions and the output we're building hardest. Today Vidscape makes video ads from a game's listing and art — real generated footage, a title reveal, an install call — and every month it gets further. We keep it on the page as what it is: growing, not finished.
- Real generated footage, from the listing's own art
- The examples here were made from the Rooms & Exits listing
- Motion-graphic ads from every batch; video a growing output

Where video stands, honestly
The market has moved to video: 54% of gaming ad impressions and about three in four new gaming creatives, with static the shrinking format. A cinematic sells the feeling of the game in seconds — the mood, the stakes, the spectacle — and traditionally that meant a motion studio, a brief, a budget and weeks.
Vidscape makes video ads from the same art it builds everything else from. Paste your store link; it reads the listing, writes a short script around the game's own character and world, generates the footage scene by scene and cuts it into an ad with a title reveal and an install call. The three ads on this page were made that way from the Rooms & Exits listing. It is a growing output — good enough to show, not yet the headline promise — and the layered, animatable ads that come with every batch are the sure thing underneath it.
What goes into a Vidscape video ad
A cinematic shape
An atmospheric open, a hero moment, the title reveal and an install call — the structure people expect from a trailer, cut for a feed.
Your art, in motion
The character and world in the footage are the game's own, lifted from the listing — not a lookalike the system invented.
A script you approve first
The scenes and the first frame of each are shown to you before any footage is generated, so what comes back is what was agreed.
Sized for the networks
9:16 for Reels, Stories and TikTok, 1:1 for the Meta feed — the sizes where video gaming impressions actually run.
Motion-graphic ads, every batch
Underneath the video: any layer of a layered ad can be animated, so a static variation becomes a motion-graphic ad without rebuilding it.
A growing output
Video is where the work is going. We show real examples rather than promising more than ships today, and the examples get better every month.
Video ads made with Vidscape
All three were made from the Rooms & Exits store listing — the link was the only input. The still is an image ad from the same batch.

How a game video ad is made
Paste your store link
Your App Store or Google Play page — the same input as every other ad.
Approve the script
Check the character, the scenes and each first frame before any footage is generated.
Get the cut
The scenes are generated and stitched into an ad with a title reveal and an install call.
Adjust and export
Change the text, the captions and the end card in the editor, then export 9:16 or 1:1.
Can a video ad really come from screenshots and key art?
Yes — the ads on this page did. Vidscape reads the game's character and world off the listing, writes a short script around them, and generates real footage for each scene with the game's own art as the reference, so the result reads like the game rather than like stock. For a story-driven hero trailer a studio will still want bespoke footage; for the weekly stream of UA video creatives, this is the difference between weeks and an afternoon.
We are careful about what we claim. Video ads are a growing output: they work today, they improve every month, and the examples on the page are real ones rather than a promise.
How is this different from a motion-graphic ad?
A motion-graphic ad is one of the layered image ads with its layers animated — the character slides in, the props float, the headline lands. It comes with every batch and stays editable after it moves. A video ad is generated footage: new frames of the game's character and world, cut into a sequence. The first is the sure thing; the second is where the work is going.
What can I change afterwards?
Before generation: the script, the scenes and each scene's first frame, all shown for approval. After it: the on-screen text, captions, hook headline and end card in the editor, and a scene that came back wrong can be re-run. Generated footage isn't in layers the way an image ad is, and we say so.
FAQ
Questions, answered.
Paste your App Store or Google Play link. Vidscape reads the game's character and world off the listing, shows you a short script and the first frame of each scene for approval, generates the footage and cuts it into a 9:16 or 1:1 ad with a title reveal and an install call.
No. The footage is generated from the art on your listing. If you have footage of your own, it can be used in the cut as well.
It's a growing output, and we say so. Video ads work today — the three on this page were made from the Rooms & Exits listing — and they get better every month. Motion-graphic ads from the layered image ads come with every batch.
9:16 for Reels, Stories and TikTok, and 1:1 for the Meta feed — the placements where video gaming impressions run.
Yes. The qualifier is need, not headcount: a small team running serious paid UA on one or two titles gets a stream of video creatives without a motion studio, from art it already owns.

See what video your game's art makes.
Paste your store link. The first result is free and needs no account.
every element stays editable