VIDEO ADS · A GROWING OUTPUT

Video ads from the same art, still yours to change.

Every Vidscape ad is built in layers, so any layer can be animated — a static variation becomes a motion-graphic ad without rebuilding it. Video ads from generated footage come from the same art, and we show them for what they are: a growing output, with real examples on this page.

  • Motion-graphic ads: any layer of any ad, animated — every batch
  • Video ads from generated footage — real examples, improving monthly
  • 9:16 for Reels, Stories and TikTok; 1:1 for the Meta feed
Open a real campaign
VIDEO ADS ✶ ANY LAYER CAN MOVE ✶ FROM YOUR ART ✶ REAL EXAMPLES ✶ A GROWING OUTPUT ✶

Two kinds of moving ad, one source of art

Video is 54% of gaming ad impressions and about three in four new gaming creatives; static is the shrinking format. A studio that produces hundreds of static variations still needs those concepts to move. Vidscape gets there two ways, and is honest about how far each has come.

The first is the sure thing. Every ad Vidscape makes is built in layers — character, headline, background, button — so any layer can be animated: the character slides in, the props float, the headline lands. A static variation becomes a motion-graphic ad without rebuilding it, and it stays in pieces after it moves. The second is video from generated footage: a short script around the game's own character and world, real frames generated from the listing's art, cut into an ad. The three clips on this page were made that way from the Rooms & Exits listing. It works today and gets further every month.

What 'editable' means for a moving ad

🎞️

Any layer can move

Pick a static variation, animate its layers, export — the same pieces, the same style, now moving. No motion designer rebuilding it.

✏️

Still in pieces after it moves

Rewrite the headline after it animates. Swap the character; the motion stays. The ad never collapses into a flat file until export.

📐

Every size, animated

Each size is its own layout of the same pieces, and each can be animated from that layout — 9:16, 4:5, 1:1 and the in-app formats.

🎬

Video from generated footage

A script you approve, first frames you check, then generated scenes cut into an ad with a title reveal and an install call.

🖼️

The game's own art, either way

Whether a layer moves or a scene is generated, the character on screen is your character, lifted from your listing — not a lookalike.

📈

Honest about the state of it

Motion-graphic ads are a sure output. Video ads are a growing one. The page shows real examples rather than promising more than ships today.

From a static variation to a moving ad

1

Paste your store link

Your App Store or Google Play page. Vidscape pulls the art and builds the batch.

2

Pick a variation

Any ad in the batch, in any size. It is already in layers.

3

Animate the layers

Character in, props floating, headline landing — or ask for a video ad from the same art.

4

Adjust and export

Change the text after it moves. Export 9:16, 1:1 or the in-app sizes.

Can I edit a video ad after it's made?

A motion-graphic ad, yes, completely: it is the layered image ad with motion on its layers, so the headline is still text, the character is still its own piece and the button is still a style. Change any of them after it moves and export again.

A video ad from generated footage is editable where it honestly can be: the script and every scene's first frame before generation, the on-screen text, captions, hook and end card after it, and a scene that came back wrong can be re-run. The footage itself isn't in layers, and we don't pretend otherwise.

Why animate a static ad instead of generating a video?

Because it keeps everything a studio has already decided. A static variation that tested well has a concept, a layout and a headline that work; animating its layers carries all of that into a moving format in minutes, in the game's own style, without a rebuild. Generated video is for when the concept needs new footage — a character moving through the world rather than across the frame.

Which formats should I make video for?

Meta first: Reels and Stories at 9:16, the feed at 1:1 and 4:5. Meta carries over 69% of social gaming impressions, so being exactly right there matters most. Then TikTok at 9:16 and the portrait, landscape and square interstitials the in-app networks take.

FAQ

Questions, answered.

A layered image ad with its layers animated — a motion-graphic ad — that stays in pieces after it moves, so the headline, character and button can still be changed. Video ads from generated footage are a second, growing output from the same art.

Yes. Every ad is built in layers, in every size, so any variation can become a motion-graphic ad without rebuilding it.

Yes. All three were made with Vidscape from the Rooms & Exits store listing. We show them rather than promising more than ships today.

9:16 for Reels, Stories and TikTok, 1:1 and 4:5 for the Meta feed, and the in-app network sizes — each from the same layered ad.

The first scan of your store link is free and needs no account. You see the pieces and the first ads before deciding anything.

Make your game's ads move.

Paste your store link. The first result is free and needs no account.

every element stays editable