THE ALTERNATIVE

A tryholo.ai alternative built for mobile game ads.

Holo turns a website into marketing content. Vidscape is narrower and goes deeper: mobile games only, a store link as the input, hundreds of ad variations built from the game's own art — and every one arrives in pieces you can change, in every size Meta and the networks accept.

  • Hundreds of variations from your listing's art, in the game's style
  • Every ad in pieces — rewrite the headline, swap the character, recolour the button
  • App Store or Google Play link in; Meta, Google, TikTok and in-app sizes out
Open a real campaign
STORE LINK IN ✶ HUNDREDS OF ADS OUT ✶ YOUR OWN ART ✶ EVERY ONE EDITABLE ✶ MOBILE GAMES ONLY ✶

Why a game studio picks Vidscape

Holo and Vidscape share a starting point — paste a link, get a volume of on-brand content without a designer starting from a blank page. The difference is who they're built for. Holo serves any brand from its website. Vidscape serves mobile game studios from their store listing, and it is built around the two things those studios need most: hundreds of creatives a month, and control over every one.

Paste your App Store or Google Play link. Vidscape lifts the characters, backgrounds, props and logo out of the listing and recombines them into hundreds of concepts, layouts, sizes and colourways in the game's own style. Each ad is built in layers, so a wrong headline is rewritten, a wrong character swapped, a wrong colour changed — and any layer can be animated into a motion-graphic ad. If you market a general brand from a website, Holo may be the better fit. If you market a game and production is your bottleneck, this page is for you.

Where Vidscape stands apart for game ads

🎮

Built for mobile games

The input is a store listing, the pieces are game art, the sizes are the ones Meta, Google and the in-app networks take. Nothing generic.

🧱

Hundreds from your existing art

One listing's characters, backgrounds and logo recombined into a whole testing library — not a few options, not one picture at a time.

✏️

Every ad in pieces

Headline, character, background and button are separate layers. Change one and ship it; nothing is take-it-or-leave-it.

🖼️

Your art, not a lookalike

The character in the ad is the game's own character, lifted from its own art, so a batch of hundreds looks like the game rather than like AI.

⭐

Real store facts

Rating, review count and the game's name come from the listing. Vidscape never invents a number, and you check it before export.

🎞️

Motion and video from the same art

Any layer can be animated into a motion-graphic ad. Video ads from the same art are a growing output, with real examples on this page.

Switching is pasting a link

1

Paste your store link

Your game's App Store or Google Play page. No website scrape, no brief.

2

Check the art

The characters, backgrounds, props and logo it found are shown first. Untick anything it shouldn't use.

3

Get the batch

Hundreds of variations in your game's style, in every size your networks take.

4

Adjust and ship

Rewrite, swap, recolour, move. Export. Next week, a new batch.

What is the best tryholo.ai alternative for a mobile game?

If the job is a volume of on-brand content for a brand's website and social, Holo and Vidscape overlap. If the job is ad creatives for a mobile game — dozens a month, in the sizes Meta and the app networks take, in the game's own art — Vidscape is the one built for it. It starts from the store listing rather than a website, builds hundreds of variations from the game's own characters and backgrounds, and hands every one over in pieces you can change.

The clearest single difference is control of the result. A Vidscape ad is layers — real text, placed pieces of the game's art, colours as styles — so the fix for a wrong headline is rewriting it, not generating again.

Is Vidscape only for games?

Yes, on purpose. Mobile game studios need enormous creative volume, their winning ads wear out within weeks, they already own a lot of art, and they measure cost per install per creative. That is where what Vidscape does is worth the most and can be proven. A general brand with a handful of photos is better served elsewhere, and we'd say so.

How do the ads stay on-style at hundreds?

Because they're built from the same pieces. A few specialised automated steps read the listing, pick the art worth using, plan each concept and compose it in layers from the same characters, backgrounds and logo every time — so ad forty uses the same character file as ad one, and the batch looks like the game rather than drifting. You see the pieces before anything is built.

FAQ

Questions, answered.

Vidscape, if you market a mobile game. It takes your App Store or Google Play link, lifts the game's own art out of the listing and builds hundreds of ad variations in the game's style — each one in pieces you can change, in every size Meta, Google, TikTok and the in-app networks accept.

Holo makes marketing content for any brand from its website. Vidscape makes ad creatives for mobile games from their store listing: hundreds of variations from the game's own art, every one editable in layers, sized for the ad networks a studio buys on.

Every ad. Rewrite the headline, swap the character, change the background, recolour the button, move anything — then export. Any layer can also be animated into a motion-graphic ad.

Motion-graphic ads from the layered image ads come with every batch. Video ads from generated footage are a growing output — the ones on this page were made from the Rooms & Exits listing — and we show them rather than promise more.

The first scan of your store link is free and needs no account. You see the pieces it pulled and the first ads it built before deciding anything.

Try it on your own game.

Paste your store link. The first result is free and needs no account.

every element stays editable